freeslot
MT_NNRN
SPR_NNRN
S_NNRN
SPR_NNRS
S_NNRS
PRECIP_NNZ

Object MT_NNRN
SpawnState  = S_NNRN
SpawnHealth = 1000
DeathState  = S_NNRS
Speed = 32*FRACUNIT
Radius = 8*FRACUNIT
Height = 192*FRACUNIT
Flags  = MF_FLOAT|MF_NOGRAVITY|MF_MISSILE

State S_NNRN
SpriteName = NNRN
SpriteSubNumber = FF_TRANSADD|A
Duration = -1
Var1 = 1
Var2 = 1
Next = S_NNRN

State S_NNRS
SpriteName = NNRS
SpriteSubNumber = FF_ANIMATE|FF_TRANSADD|FF_FLOORSPRITE|A
Duration = 5
Var1 = 3
Var2 = 1
Next = S_NULL

Weather PRECIP_NNZ
Type = MT_NNRN

Level FU8_NewNeocity
LevelName = New Neocity
TypeOfLevel = Race,Battle
NumLaps = 3
NoVisitNeeded = True
SkyTexture = SKYNENE
Music = NENEZ
Mobjscale = FRACUNIT/4
Weather = PRECIP_NNZ
SkyboxScale = 16
Darkness = -0.25
LobbySize = Small
